/* * Just add this to player.c (prolly next to do_score) and add it as a command * to mud.h and tables.c yadda yadda yadda :P * -Gangien */ void do_simplescore(CHAR_DATA *ch, char *argument) { ch_printf(ch, "&CSimple Score for %s", ch->name); if (get_trust(ch) != ch->level) ch_printf(ch, ", trusted at &R%d&C\n\r", ch->trust); else ch_printf(ch, "\n\r"); ch_printf(ch,"&CSTR: &W%d&C INT: &W%d&C WIS: &W%d &CDEX: &W%d &CCON:&W %d &CCHA: &W%d &CLCK: &W%d\n\r", get_curr_str(ch), get_curr_int(ch), get_curr_wis(ch), get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch), get_curr_lck(ch)); ch_printf(ch, "&CAC:&W %d&C \tHP: &W%d&C/&W%d \t&CALIGN: &W%d \t&CMOVE:&W %d&C/&W%d\n\r", GET_AC(ch), ch->hit, ch->max_hit, ch->alignment, ch->move, ch->max_move); ch_printf(ch, "&CGLORY: &W%d&C/&W%d&C", ch->pcdata->quest_curr, ch->pcdata->quest_accum); if(IS_VAMPIRE(ch) || IS_DEMON(ch)) ch_printf( ch, " &CBLOOD: &W%d&C/&W%d&C", ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level); else ch_printf( ch, " &CMANA: &W%d&C/&W%d&C", ch->mana, ch->max_mana); ch_printf( ch, " EXP: &W%d&C HITROLL: &W%d&C DAMROLL: &W%d\n\r", ch->exp, GET_HITROLL(ch), GET_DAMROLL(ch)); ch_printf(ch, "&YMONEY: \t&CPP:&W%d\t&CSP:&W%d\t&CEP:&W%d\t&CGP:&W%d\t&CPP:&W%d\n\r", ch->money.cp, ch->money.sp, ch->money.ep, ch->money.ep, ch->money.gp, ch->money.pp); return; }